August 5th, 2011
I released Pocketball in 2009 and the experience of building, marketing and releasing a game definitely informed how Neven and I tackled The Incident. Not only that, nearly all of the graphic and sound framework I built for Pocketball found its way into The Incident. Also, if you listen for it, you’ll even find a sound effect that the two games have in common. And did you ever notice this?
Oh and one more thing: I’ve submitted an update to Pocketball; retina display support is coming soon!