The Incident 1.1 Submitted
August 27th, 2010
And here is a very detailed list of changes.
iPad now supports both landscape orientations
For performance reasons, the iPhone still only supports the one landscape orientation.
Twitter Integration
This got its own post.

You can now upload your trophies to Twitter.
Fixed a trophy screen lock-up issue
When Frank dies, user interaction is disabled while the screen fades from the stage to the trophy screen. If the screen was locked during the fade, the fading would pause. When you returned the game, the fading wouldn’t resume. The upshot is that the game would ignore user interaction until it was exited.
Fixed the shake on options screen crash
I found this one quite amusing. If you shake on the options screen, the Frank that’s walking on top of the sensitivity slider would attempt to bubble. There is no code for verifying whether or not he can he can bubble on the option screen so, of course, it would crash.
Fixed the default sensitivity on iPad
This was very disappointing oversight and probably gave a bad first impression to iPad users. The sensitivity slider on iPads was set very low by default. It is now set to a sensible default.
Fixed an issue that could cause progress to be lost if the device is locked during launch
Yeah. This was a lot of fun. Here’s how it worked, or rather, didn’t work: When the game starts up, it loads up the game state. Game state includes the number of unlocked levels, which gems were collected, how many coins were collected, etc. When the game shuts down, the game state is saved. Consider what might happen if the game is shutdown before it has finished starting up; it will save a game state that hasn’t been loaded in yet. The result: loss of progress.
Now, as it turns out, I actually caught this bug before releasing 1.0. The shutdown process ensures that the game finished starting up before saving game state. What I didn’t do was make the equivalent check when locking the screen. Game state is also saved when the screen is locked so if the screen was locked while the game was starting, boom! It would lose your progress.
Added many more save points (in case I missed any crashers)
Just in case I missed any crashers, progress is now saved when a level is completed and when a checkpoint is crossed.
Fixed an issue where Frank could lose invincibility while inside the bubble
I tracked this one down by accident. Frank becomes invincible and starts flashing when he’s hit on the head. He remains invincible for a few seconds. If you activate the bubble while he’s still flashing, then he will continue to flash inside the bubble. If he stopped flashing inside the bubble, he could be hurt.
Added 2 new items
But I’m not going to spoil it.
Buttons flipped on the confirm dialogs (cancel on the left)
It now matches the OS X convention of cancel being on the left.
Added the clock hands to the bank tower in City
Neven originally put the clock hands on a separate layer with the expectation that I would animate them. For performance reasons, I never ended up doing this. I also forgot to put the clock hands back onto the clock. Whoops.

That’s how it looks now.
Added a confirm dialog when opening the website URL from the about screen
The about screen includes a link to http://theincidentapp.com.

I’ve noticed that’s it’s quite easy to accidentally tap it. It now waits for confirmation before firing up Safari.
Fixed the height of the mountains (starts at 1,000m)
Whoops. The level selection screen used to say 500m when the level actually started at 1,000m.
Main Menu fades away if not touched for 20 seconds
Like so:

I think that’s pretty cool.
Brilliant work guys. This thing is my favourite thing to do on the iPad.
Hi.
I was reading your post and noticed the part where you talk about performance by supporting both Landscape modes.
I’m using openGL on mine to make rotations and I’m not getting any major performance impacts.
Although I don’t know if this is the correct way of doing it
http://www.david-amador.com/2010/08/iphone-opengl-screen-orientation-using-the-accelerometer/
Excellent list of updates — can’t wait to get my hands on it!
You win at app making! Great work!